Example World One : Classic

This is the character size relative to the world map

Viewpoint from gameplay

Rabbit slowly sinks into the hole as the app loads

"I'm losing my Mind"

A two week App/UI project in response to the above unique problem. 

As you explore items are discovered and collected. These items unlock new worlds or let you visit worlds you have previously been through by going through the inventory.

Not only is gameplay discovery - but creation as well. In this way the universe grows with every new user for endless discovery. Users can create assets from scratch or edit pre-fabs and design + populate their own worlds independently or for a special challenge from the system (example: create a snow themed world)

User zooms in with two fingers

Tap an object again once placed to edit it. Can toggle through color or even draw from scratch

Creation

navigation

Adventure pc game with deceptively deep themes. Experienced entirely in a pixelated formal that mimics retro aesthetics and is at times becomes beautiful.

3D puzzle game-app for the phone. It is based on guiding princess Ida through optical illusions. Fantastic visuals and soothing colors.

Ready-Player one is about the future of VR which is compromised of interconnecting worlds created and maintained by users. A lot of retro throwbacks.

Ender’s game gets it’s name partially from the mystery psychological game Ender plays while in school.

Aesthetics and color combos should be soothing and rich in texture with eye-catching depth of details.

Concept: Soothe the mind

The rat race of our day and age requires that we have to shut off our minds from time to time or else you run in danger of losing it. Soothing  color palettes and a simple story line can do just that.

Down the Rabbit hole follows a narrative of a bunny exploring different worlds, collecting items, learning various facts, and creating new worlds for others to explore as a form of restorative escapism.

Load menu background is translucent. with view of last location player saved at.

Keep track of items, read fact tidbits user has discovered in the diary, or return to home menu

There are different types of items to discover. These range on topics from in-game hints to real world things worth knowing.

Drag the world to adjust view. Tap to go. Simple. Discover interworld portals and collect fact tidbits.

When a collectable item has been discovered, background fades out and animation brings in object details

You cannot return to a world once you've left unless you discover it’s key or find another portal connecting it.

Main gameplay involves user discovering different worlds and exploring with omnidirectional views.

Some items or specific areas of the map connect worlds to others. Portals are placed in world’s randomly by the game itself.

Worlds are connected by hidden items that act as world keys

Some items do not unlock worlds. Instead, they provide interesting tidbits ranging from in-game tips to real-world facts.

User taps and drags items to place with one finger

Menu

Save progress